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Victorian Gambling Regulator Joins Debate over Loot Boxes’ Gambling Nature


An analyst at the Victorian Commission for Gambling and Liquor Regulation’s Compliance Division has joined the rapidly enlarging debate over whether loot boxes featured in video games constitute gambling or not.
Discussions on the matter emerged with the recent release of the Star Wars Battlefront II video game. The game allows for players to purchase loot boxesor loot crates, as these are also known in the gaming community, in hopes to find items that could boost their performance.
However, a number of gambling regulators, including the Belgian Gaming Commission and the Netherlands Gaming Authority, blasted publisher EA for adding the loot boxes feature as it constituted gambling. Regulatory bodies from all around Europe and later on from other parts of the world argued that making it possible for players to buy loot boxes actually trivialized gambling and made it an activity that could be easily accessed by minors and other vulnerable people.
News outlets reported on Wednesday that the issue has actually spread across the globe and that the US state of Hawaii has also joined the debate over the gambling nature of loot boxes. State lawmakers told media that they would take actions to address the situation and that the new Star Wars game resembled an online casino that lured minors into spending money for loot boxes, the contents of which could be very useful but could also be of little help to their performance in the game.

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